0.1a - Day 1 Patch!
Wow thanks for the response everyone! We've gotten so much feedback and data already! We want to make the game smoother to play on the first playthrough, so are making a few changes to the difficulty level of the early game. (Don't worry about the full game becoming too easy, we already have tons of plans for difficulty modifiers!)
Remember to join our Discord if you wanna give us feedback! That's where we are the most active! - Axolotl
Changelog:
‣ Changed Mothership's abilities to be more consistent (and easier)
‣ Changed the enemy composition of certain encounters in act 1 and 2. (particularly, reduced the amount of Orchids that spawn in early act 2 encounters)
‣ Updated the tutorial to skip the second room and give an additional card reward instead.
‣ Disable buttons during transitions to prevent certain exploits
‣ Temporarily removed Chain from Annihilation (it wasn't working)
‣ Blob-ombs no longer spawn in holes.
‣ Effects that change Max Heat Sink now all occur at the same time. (just a visual UI fix)
‣ Doom attack previews no longer throw null exception
Files
Get Star★Vaders
Star★Vaders
Mecha roguelike-deckbuilding tactical shoot-em-up!
Status | In development |
Author | Star★Vaders |
Genre | Card Game, Strategy |
Tags | Anime, Deck Building, Mechs, Roguelike, Roguelite, Shoot 'Em Up, Singleplayer, Turn-based, Unity |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- 0.7 - NEMESISJan 28, 2024
- Demo 0.5 - The PAX Demo!Sep 07, 2023
- Join our Closed Beta!Aug 28, 2023
- 0.4b - Air Time!Jun 11, 2023
- 0.4a - All Hands on Deck!May 26, 2023
- 0.4 - Demo Unlocked!May 10, 2023
- 0.35 - Legendary CreatorsMar 30, 2023
- 0.3a - Quality of DeathMar 03, 2023
- 0.3 - Reinforcements!Feb 23, 2023
- 0.2a - Fuel to the FireDec 19, 2022
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